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21. Announcement:Carnyx release - General feedback - in EVE Information Portal [original thread]
After struggling with the new overview icons for three days, I have given up and tried the bandaid solution today, giving all PC ships a color background (based on standings, the same colour for all levels including no standings). This colour-codi...
- by Red Deck - at 2015.06.05 21:36:30
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22. Announcement:Carnyx release - General feedback - in EVE Information Portal [original thread]
CCP Surge wrote: Joia Crenca wrote: Thanks for responding! I'm also getting the feeling that it's not just at 90% that it's a problem, and even after some time, the testing folks still were not happy. We were actually given the same resp...
- by Red Deck - at 2015.06.03 15:39:59
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23. Announcement:Carnyx release - General feedback - in EVE Information Portal [original thread]
Jeremiah Saken wrote: Red Deck wrote: From the aesthetic point of view, the new icons are a disaster, at least with the UI scaling I am using (125%). Ugly as hell. From the functional point of view, the new icons are a serious downgrade from...
- by Red Deck - at 2015.06.03 13:27:53
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24. Announcement:Carnyx release - General feedback - in EVE Information Portal [original thread]
Sullen Bear wrote: New icons is the worst change since Incarna. First of all, what is a major goal of icons? For me it is quickly separate some objects CLASSES. Not the objects itself. These classes are: - player ships; - NPC ships; - drones; ...
- by Red Deck - at 2015.06.03 12:25:30
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25. Sticky:Dev blog: Sensor Overlay 2.0: Bigger, Better, Bookmarks in Spaci... - in EVE Information Portal [original thread]
Awesome changes/additions! Love every bit of this devblog.
- by Red Deck - at 2014.10.09 07:44:00
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26. Announcement:Oceanus Feedback Thread - in EVE Information Portal [original thread]
The new Agents/Guests/Offices buttons, aside from being visually, ehm, rather uninspired, are IIRC in a different order than the corresponding tabs used in the past (used to be Guests/Agents/Offices, at least by default). I suggest swapping the Ag...
- by Red Deck - at 2014.10.04 11:15:00
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27. Announcement:Oceanus Feedback Thread - in EVE Information Portal [original thread]
Ibrahim Vaughn Holtzman wrote: The Cloaking effect should have its own volume slider, detached from modules. That is all. Even though it would allow me to largely avoid the problem, I still believe that the gate cloak should not trigger the a...
- by Red Deck - at 2014.09.30 16:33:00
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28. Announcement:Oceanus Feedback Thread - in EVE Information Portal [original thread]
Aside from feeling really sad about how the module tiericide started (and where it's apparently heading), I've got only one complaint so far and it's about the new cloaking audio effect - using it even for gate cloak means it becomes annoying real...
- by Red Deck - at 2014.09.30 15:54:00
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29. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
Gray's Anatomist wrote: I have two issues with the impending doom^W tiericide: Current tiers had several useful properties for tight fits. For example, some modules used less CPU for less effect, which came in 4 steps (not 1, not 2, 4 steps...
- by Red Deck - at 2014.09.26 14:16:00
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30. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
I still have a couple of pages to read, so there is the odd chance of the idea having already been posted, but here it goes... For some reason, the refining rates are uniform across ores (at any particular refinery) at the moment. Why? How about...
- by Red Deck - at 2014.04.02 14:49:00
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31. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
Inspiration wrote: How hard the reprocessing of modules should be hit is something CCP can judge better then either of us. They got raw numbers, can project scenarios on how it affect the population and how it ties in with their other near futu...
- by Red Deck - at 2014.03.31 01:04:00
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32. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
**** it, what's with this goddamn forum? I have lost two page-long posts today for no apparent reason!? Inspiration wrote: Allowing perfect refine anywhere removes all future wiggle room for improvements. What kind of future improvements y...
- by Red Deck - at 2014.03.30 19:50:00
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33. Sticky:Dev Blog: Reprocess all the things! - in EVE Information Portal [original thread]
Disclaimer: I have read the first 30+ pages of this thread only so far, so my apologies if I'm just repeating something that got posted in the next 50+ pages... Caldari 5 wrote: I haven't read the entire thread yet, so I will likely add addi...
- by Red Deck - at 2014.03.30 15:39:00
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34. Announcement:EVE Online: Odyssey 1.1 Issues - in EVE Information Portal [original thread]
Well, I have just installed Odyssey 1.1 almost without a hitch - but I will admit that had I not read through this whole thread, it might have been a very different experience. There was one very weird thing going on throughout the patching proce...
- by Red Deck - at 2013.09.05 21:23:00
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35. invalid username and password - in EVE General Discussion [original thread]
Unable to login using the launcher, too. Tried having the password reset, but not even the newly created password works in the launcher . I can confirm that using the same password works if entered into ExeFile.exe launched directly from the bi...
- by Red Deck - at 2013.06.05 11:41:00
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36. Put my UNDOCK back - in EVE General Discussion [original thread]
I am also having difficulties to understand the reason for moving the undock button to the very opposite corner of the screen. Annoys the hell out of me every time I need to undock now. Undocking may be a station service, but as I pretty much neve...
- by Red Deck - at 2013.06.05 06:42:00
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37. Can we turn off the new jump animation? - in EVE General Discussion [original thread]
I, too, strongly prefer the "old" jump gate animation.
- by Red Deck - at 2013.06.05 06:33:00
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